quad quake manual - page 2 - Marine
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Marine
Marine Corp of Engineers #305. An axe, a nail gun, a flame thrower. Your no rifle man. What are you doing on the front lines? No time for questions. Grab those tools and get to work.
Health : 100
Ammo: Nails, Shells, Rockets
Hand to Hand Wepon : Axe
Missilse Weapons : 3
Speacial Wepaons : 2
Speacial Abilities: None
Axe - Been through four handles, and three heads, and she's still good as new.
Assault ShotGun -Rapid fire shot-gun for the Militia minded.
NailGun -Perfect for wood, paneling, and the flesh of your blood foes.
UberNailGun - Twice the work in half the time. Norm Abrhams STEP OFF!!
Flame Thrower - The QuigMaster BBQ300G The BEST flame thrower in the Quake world.
Fusion Grenade - Toss it and RUN!!!
- A lot of fire power in a little package, the Marine is at his best skulking in the shadows until he can open fire. Outfitted with a range of automatic weapons, the Marine has more real fire power than anyone else.
- Save the nails for long-range attack. The assualt shot gun is terrifying close-in, but looses effectiveness at greater ranges.
- The flame thrower can be used not only in direct attack, but also to form a barrier, or lite your way through dark passages.
- Nuclear weapons are fun! fun! fun!, but always have adult supervision. That grenade can clear a room. Make sure you have plenty of room to RUN! And NEVER throw it directly at your enemy. Not unless your forty feet away. Under cover.